changeTile | Tile to swap. |
newTile | Tile to swap to. |
Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles.
// Change all occurences of tileA into tileB using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;
void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }