Representation of Script assets.
This class represents C#, JavaScript and Boo files stored in the project.
GetClass | Returns the System.Type object of the class implemented by this script. |
FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
ToString | Returns the contents of the TextAsset. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |