other | El otro Collider involucrado en esta colisión. |
OnTriggerExit se llama cunado el Collider other
ha parado de tocar el trigger.
This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
// Destroy everything that leaves the trigger
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }
OnTriggerExit puede ser una co-routine, simplemente utilice la declaración yield en la función.