keys | Un arreglo de keyframes utilizados para definir la curva. |
Crea una curva de animación a partir de un número arbitrario de keyframes.
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.
using UnityEngine; using System.Collections;
public class AnimCurveExample : MonoBehaviour { public AnimationCurve curve;
void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; }
void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }
Crea una curva de animación vacía.