clearDepth | Should the depth buffer be cleared? |
clearColor | Should the color buffer be cleared? |
backgroundColor | The color to clear with, used only if clearColor is true . |
depth | The depth to clear Z buffer with, used only if clearDepth is true . The valid
range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert
the value to match the convention of the current graphics API. |
Clear the current render buffer.
This clears the screen or the active RenderTexture you are drawing into.
In most other situations, some camera is drawing something somewhere, and probably
is clearing already with the background color of the skybox. The cleared area is limited by the active viewport.
This operation may alter the model/view/projection matrices.
See Also: GL.ClearWithSkybox.