point | The center of the box. |
size | The size of the box. |
angle | The angle of the box. |
layerMask | Filtro para revisar objetos solamente en capas especificas. |
minDepth | Solamente incluye objetos con una coordenada Z (profundidad) mayor que este valor. |
maxDepth | Solamente incluye objetos con una coordenada Z (profundidad) menor que este valor. |
Collider2D[] The cast results returned.
Get a list of all colliders that fall within a box area.
This function is similar to OverlapBox except that all colliders that fall within the box are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapBoxNonAlloc to avoid this overhead if you need to make the check frequently.
See Also: OverlapBox, OverlapBoxNonAlloc.