Termine de perfilar con un pedazo de código con una etiqueta personalizada.
Esto aparecerá en la jerarquía Profiler.
using UnityEngine; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); }
void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); } }
Profiler.BeginSample is conditionally compiled away using ConditionalAttribute.
Thus it will have zero overhead, when it is deployed in non-Development Build.
See Also: CustomSampler.Begin, CustomSampler.Create, ProfilerCPU.