Manifest for all the AssetBundles in the build.
GetAllAssetBundles | Get all the AssetBundles in the manifest. |
GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
GetAssetBundleHash | Get the hash for the given AssetBundle. |
GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |