OnPostRender is called after a camera has finished rendering the Scene.
This message is sent to all scripts attached to the camera.
See Also: onPostRender delegate.
using UnityEngine;
public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.
bool revertFogState = false;
void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }
void OnPostRender() { RenderSettings.fog = revertFogState; } }