public void SyncIfNeeded (string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);

Parámetros

addedFilesAdded files through Unity's UI.
movedFilesFiles that was added but has been moved.
movedFromFilesSame list as movedFiles, but contains the location of where these was moved from.
importedFilesImported files, which were not added through Unity's UI.

Descripción

When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.