Text file assets.
You can use raw text files in your project as assets and get their contents through this class. Also, you can access the file as a raw byte array if you want to access data from binary files. See the Text Asset manual page for further details about importing text and binary files into your project as Text Assets.
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
TextAsset | Create a new TextAsset with the specified text contents.This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension. |
ToString | Returns the contents of the TextAsset. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |