name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
values | The float array to set. |
Sets the values for a float array uniform.
The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalFloatArray must be used.