name | El nombre de una propiedad. |
nameID | El ID del nombre de la propiedad recuperada por Shader.PropertyToID. |
value | The Texture to set. |
element | Optional parameter that specifies the type of data to set from the RenderTexture. |
Set a texture property.
Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.
By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.
See Also: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.