public void SetTexture (string name, Texture value);
public void SetTexture (int nameID, Texture value);
public void SetTexture (string name, RenderTexture value, Rendering.RenderTextureSubElement element);
public void SetTexture (int nameID, RenderTexture value, Rendering.RenderTextureSubElement element);

Parámetros

nameEl nombre de una propiedad.
nameIDEl ID del nombre de la propiedad recuperada por Shader.PropertyToID.
valueThe Texture to set.
elementOptional parameter that specifies the type of data to set from the RenderTexture.

Descripción

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

See Also: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.