public void SetTangents (Vector4[] inTangents);
public void SetTangents (List<Vector4> inTangents);
public void SetTangents (NativeArray<T> inTangents);

Parámetros

inTangentsPer-vertex tangents.

Descripción

Set the tangents of the Mesh.

See Also: tangents property.


public void SetTangents (Vector4[] inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetTangents (List<Vector4> inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);
public void SetTangents (NativeArray<T> inTangents, int start, int length, Rendering.MeshUpdateFlags flags= MeshUpdateFlags.Default);

Parámetros

inTangentsPer-vertex tangents.
startIndex of the first element to take from the input array.
lengthNumber of elements to take from the input array.
flagsFlags controlling the function behavior, see MeshUpdateFlags.

Descripción

Sets the tangents of the Mesh, using a part of the input array.

This method behaves as if you called SetTangents with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.