MonoScript

class in UnityEditor

/

Hereda de:TextAsset

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Descripción

Representation of Script assets.

This class represents C#, JavaScript and Boo files stored in the project.

Funciones Públicas

GetClassReturns the System.Type object of the class implemented by this script.

Funciones Estáticas

FromMonoBehaviourReturns the MonoScript object containing specified MonoBehaviour.
FromScriptableObjectReturns the MonoScript object containing specified ScriptableObject.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.
bytesThe raw bytes of the text asset. (Read Only)
textThe text contents of the .txt file as a string. (Read Only)

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.
ToStringReturns the contents of the TextAsset.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.