public void SetGlobalBuffer (string name, ComputeBuffer value);
public void SetGlobalBuffer (int nameID, ComputeBuffer value);
public void SetGlobalBuffer (string name, GraphicsBuffer value);
public void SetGlobalBuffer (int nameID, GraphicsBuffer value);

Parámetros

nameIDEl ID del nombre de la propiedad recuperada por Shader.PropertyToID.
nameEl nombre de una propiedad.
valueThe buffer to set.

Descripción

Add a "set global shader buffer property" command.

When the command buffer will be executed, a global shader buffer property will be set at this point. The effect is as if Shader.SetGlobalBuffer was called.