AvatarMask is used to mask out humanoid body parts and transforms.
They can be used when importing animation or in an animator controller layer.
transformCount | Number of transforms. |
AvatarMask | Creates a new AvatarMask. |
AddTransformPath | Adds a transform path into the AvatarMask. |
GetHumanoidBodyPartActive | Returns true if the humanoid body part at the given index is active. |
GetTransformActive | Returns true if the transform at the given index is active. |
GetTransformPath | Returns the path of the transform at the given index. |
RemoveTransformPath | Removes a transform path from the AvatarMask. |
SetHumanoidBodyPartActive | Sets the humanoid body part at the given index to active or not. |
SetTransformActive | Sets the tranform at the given index to active or not. |
SetTransformPath | Sets the path of the transform at the given index. |