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Swaps all existing tiles of changeTile to newTile and refreshes all the swapped tiles.
// Change all occurences of tileA into tileB using UnityEngine; using UnityEngine.Tilemaps;public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB; void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }