Version: 5.6
Method group is Obsolete

BuildPipeline.BuildAssetBundleExplicitAssetNames

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Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions);
Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions);
Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName);
Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName, out uint crc);
Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);
Obsolete public static bool BuildAssetBundleExplicitAssetNames (Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);

Parámetros

assets Una colección de assets que se incorporará al asset bundle. Los asset bundles pueden contener cualquier asset que se encuentre en la carpeta del proyecto.
assetNames An array of strings of the same size as the number of assets. These will be used as asset names, which you can then pass to AssetBundle.Load to load a specific asset. Use BuildAssetBundle to just use the asset's path names instead.
pathName La ubicación donde el asset bundle comprimido será escrito.
assetBundleOptions Incluya automáticamente dependencias o incluya siempre assets completos en lugar de sólo los objetos referenciados exactos.
targetPlatform La plataforma donde se utilizará el asset bundle.
crc Un parámetro de salida opcional utilizado para obtener un checksum CRC para el AssetBundle generado. (Se utiliza para verificar el contenido al descargar AssetBundles usando WWW.LoadFromCacheOrDownload.)

Descripción

Crea un asset bundle, con nombres personalizados para los assets.

The function returns a boolean value which is true if the build succeeded and false otherwise.
Note: Specifying strings will increase the size of the asset bundle. The Built-in AssetBundle data shown in the build log refers to the string size.

Mirar también: BuildAssetBundle, AssetBundle class, WWW.assetBundle.