Determines whether the Hashtable contains a specific value.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Hashtable h;
void Example() {
h = new Hashtable();
h.Add("1", "one");
h.Add("2", "two");
if (h.ContainsValue("one"))
Debug.Log("Value 'one', has been found!");
}
}