point | The center of the capsule. |
size | The size of the capsule. |
direction | La dirección de la cápsula. |
angle | The angle of the capsule. |
layerMask | Filtro para revisar objetos solamente en capas especificas. |
minDepth | Solamente incluye objetos con una coordenada Z (profundidad) mayor que este valor. |
maxDepth | Solamente incluye objetos con una coordenada Z (profundidad) menor que este valor. |
Collider2D[] The cast results returned.
Get a list of all colliders that fall within a capsule area.
This function is similar to OverlapCapsule except that all colliders that fall within the capsule are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCapsuleNonAlloc to avoid this overhead if you need to make the check frequently.
See Also: OverlapCapsule, OverlapCapsuleNonAlloc.