La velocidad relativa del rigidbody en el punto relativePoint
.
GetRelativePointVelocity tendrá en cuenta la velocidad angular del rigidbody a la hora de calcular la velocidad.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Get the velocity of a wheel, specified by its // position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }