nameID | El ID del nombre de la propiedad recuperada por Shader.PropertyToID. |
name | El nombre de una propiedad. |
Sets a global compute buffer property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties
block).
See Also: SetGlobalTexture, ComputeBuffer class, ShaderLab documentation.