Version: 2017.1
public Animations.AnimatorTransition AddEntryTransition (Animations.AnimatorState destinationState);
public Animations.AnimatorTransition AddEntryTransition (Animations.AnimatorStateMachine destinationStateMachine);

パラメーター

destinationState 遷移先の AnimatorState ステート
destinationStateMachine 遷移先の AnimatorStateMachine ステートマシン

説明

親ステートマシンの Exit に incoming (入って来る) トランジションを追加するユーティリティ関数です。

The transition asset that is created is added as a sub asset of the state.
An example showing usage of this API can be found at the AnimatorController page.