public static void SetGlobalVectorArray
(string name,
Vector4[] values);
public static void SetGlobalVectorArray
(int nameID,
Vector4[] values);
public static void SetGlobalVectorArray
(string name,
List<Vector4> values);
public static void SetGlobalVectorArray
(int nameID,
List<Vector4> values);
説明
すべてのシェーダーに適用されるグローバルな Vector 配列プロパティーを設定します
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).