Version: 2017.2

Animator.GetCurrentAnimatorClipInfo

マニュアルに切り替える
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo (int layerIndex);

説明

Access the current Animation clip’s information from the Animator.

Access the current Animation clip’s information from the Animator. The current Animation clip is accessible this way as well as through variables such as the length or name of the clip.

See Also: IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo.

//This script outputs the name and length of the Animation clip played at start-up.

using UnityEngine;

public class GetCurrentAnimatorClipInfoExample : MonoBehaviour { Animator m_Animator; string m_ClipName; AnimatorClipInfo[] m_CurrentClipInfo;

float m_CurrentClipLength;

void Start() { //Get them_Animator, which you attach to the GameObject you intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //Fetch the current Animation clip information for the base layer m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0); //Access the current length of the clip m_CurrentClipLength = m_CurrentClipInfo[0].clip.length; //Access the Animation clip name m_ClipName = m_CurrentClipInfo[0].clip.name; }

void OnGUI() { //Output the current Animation name and length to the screen GUI.Label(new Rect(0, 0, 200, 20), "Clip Name : " + m_ClipName); GUI.Label(new Rect(0, 30, 200, 20), "Clip Length : " + m_CurrentClipLength); } }

public void GetCurrentAnimatorClipInfo (int layerIndex, List<AnimatorClipInfo> clips);

説明

Get a list of AnimatorClipInfo from the Animator.