Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.BindAll

マニュアルに切り替える
public void BindAll (GameObject target, bool recursive);

パラメーター

target root or any of its children.
recursive Binds also all the target's children properties when set to true.

説明

Adds bindings for all of target's properties, and also for all the target's children if recursive is true.