other | この衝突に含まれるその他の Collider |
OnTriggerStay is called once per physics update for every Collider other
that is touching the trigger.
Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.
このメッセージはトリガーと触れたトリガー状態のコライダーに送信されます。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }
OnTriggerStay は関数の中にシンプルな yield 文を使用して、コルーチンにすることができます。