colors | ピクセルに設定するカラー |
miplevel | 新規のカラーの反映先となるミップレベル |
3D テクスチャのピクセルカラーを設定します
This function takes a color array and changes the pixel colors of the 3D texture.
Call Apply to actually upload the changed pixels to the GPU.
Note that using Color32 data with ::SetPixels32 function can be faster and consume less memory. The array of pixels is ordered x, y, z. With for-loops have x in the centre, y in the middle and z on the outside to create the array of pixels.
See Also: GetPixels, SetPixels32, Apply.