Version: 2018.1
public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);

パラメーター

stateNameThe state name.
stateNameHashThe state hash name. If statNameHash is 0, it changes the current state time.
layerThe layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTimeThe time offset (in seconds).

説明

ステートを再生します。