Version: 2018.1
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefault2DMaterial

マニュアルに切り替える
public Material GetDefault2DMaterial ();

戻り値

Material Default material.

説明

Return the default 2D Material for this pipeline.

This is used whenever a Sprite is created in the Editor.