Version: 2018.1
public static void MultMatrix (Matrix4x4 m);

説明

指定されたひとつの現在の ModelView 行列を乗算します。

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.