OnMouseExit は GUIElement または Collider 上からマウス離れたときに呼び出されます
OnMouseExit の呼び出しは、OnMouseEnter と OnMouseOver に対応する呼び出しの後に続きます。
この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
You can use OnMouseExit as a co-routine if you add a yield statement somewhere in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }