Shape モジュールのスクリプトインターフェース
関連項目: ParticleSystem, ParticleSystem.shape.
alignToDirection | Align particles based on their initial direction of travel. |
angle | 円錐の角度 |
arc | 円弧の角度 |
arcMode | The mode used for generating particles around the arc. |
arcSpeed | When using one of the animated modes, how quickly to move the emission position around the arc. |
arcSpeedMultiplier | A multiplier of the arc speed of the emission shape. |
arcSpread | Control the gap between emission points around the arc. |
boxThickness | Thickness of the box. |
donutRadius | The radius of the Donut shape. |
enabled | Shape モジュールの有効/無効を切り替えます。 |
length | コーンの長さ |
mesh | パーティクルを放出するメッシュ |
meshMaterialIndex | メッシュの指定した単一のマテリアルからパーティクルを放出します。 |
meshRenderer | パーティクルを放出する MeshRenderer |
meshShapeType | メッシュのどこからパーティクルを放出するか |
normalOffset | パーティクルをソースメッシュの表面から移動させます。 |
position | Apply an offset to the position from which particles are emitted. |
radius | 形状の半径 |
radiusMode | The mode used for generating particles along the radius. |
radiusSpeed | When using one of the animated modes, how quickly to move the emission position along the radius. |
radiusSpeedMultiplier | A multiplier of the radius speed of the emission shape. |
radiusSpread | Control the gap between emission points along the radius. |
radiusThickness | Thickness of the radius. |
randomDirectionAmount | パーティクルの初期角度をランダムにします。 |
randomPositionAmount | Randomizes the starting position of particles. |
rotation | Apply a rotation to the shape from which particles are emitted. |
scale | Apply scale to the shape from which particles are emitted. |
shapeType | パーティクルを放出する形状のタイプ |
skinnedMeshRenderer | パーティクルを放出する SkinnedMeshRenderer |
sphericalDirectionAmount | Spherizes the starting direction of particles. |
texture | Selects a texture to be used for tinting particle start colors. |
textureAlphaAffectsParticles | When enabled, the alpha channel of the texture is applied to the particle alpha when spawned. |
textureBilinearFiltering | When enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value. |
textureClipChannel | Selected which channel of the texture to be used for dicarding particles. |
textureClipThreshold | Discards particles when they are spawned on an area of the texture with a value lower than this threshold. |
textureColorAffectsParticles | When enabled, the RGB channels of the texture are applied to the particle color when spawned. |
textureUVChannel | When using a Mesh as a source shape type, this option controls which UV channel on the Mesh is used for reading the source texture. |
useMeshColors | パーティクルの色を頂点カラーで調整します。頂点カラーが存在しない場合はマテリアルの色を使用します。 |
useMeshMaterialIndex | 単一のマテリアル、メッシュ全体のどちらからパーティクルを放出するのか |