index | シェーダーのランダム書き込みターゲットのインデックス |
buffer | ComputeBuffer to set as write targe. |
preserveCounterValue | CounterValue を変更なしに維持するかどうか |
rt | RenderTargetIdentifier to set as write target. |
Set random write target for Shader Model 4.5 level pixel shaders.
This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.