playable | The Playable used by this operation. |
PlayState The current PlayState of the Playable.
Returns the current PlayState of the Playable.
PlayState.Playing: The local time of this Playable will be updated during the evaluation of the PlayableGraph.
PlayState.Paused: The local time of this Playable will not be updated during the evaluation of the PlayableGraph.
PlayState.Delayed: The delay is elapsed during the evaluation of the PlayableGraph, the Playable will not start as long as there is still a delay.
NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable.