Version: 2018.2

SpriteRect

class in UnityEditor

マニュアルに切り替える

説明

Abstract class that is used by systems to encapsulate Sprite data representation. Currently this is used by Sprite Editor Window.

変数

alignment SpriteAlignment that represents the pivot value for the Sprite data.
borderReturns a Vector4 that represents the border of the Sprite data.
nameThe name of the Sprite data.
pivot Vector2 value representing the pivot for the Sprite data.
rect Rect value that represents the position and size of the Sprite data.
spriteIDGUID to uniquely identify the SpriteRect data. This will be populated to Sprite.spriteID to identify the SpriteRect used to generate the Sprite.

Static 関数

GetSpriteIDFromSerializedPropertyHelper method to get SpriteRect.spriteID from a SerializedProperty.