Specify a tooltip for a field in the Inspector window.
Tooltip hovering over the class it was added to.
In the following script a Tooltip
is added. This provides information to the user about
the range of values for the health
variable. The suggested range is provided in the
TooltipAttribute
string.
using UnityEngine;
public class Example : MonoBehaviour { [Tooltip("Health value between 0 and 100.")] int health = 0; }
tooltip | ツールチップのテキスト |
TooltipAttribute | フィールドのツールチップを指定します |
order | 複数の DecorationDrawer がある場合に描画する順番を指定するフィールド |