Version: 2018.4
public void SetPixels (Color[] colors, CubemapFace face, int miplevel);

パラメーター

colorsキューブマップ面のピクセルデータ
face新しいデータを適用する面
miplevel面のミップマップレベル

説明

キューブマップの面のピクセルカラーを設定します。

This function takes a color array and changes the pixel colors of the whole cubemap face. Call Apply to actually upload the changed pixels to the graphics card.

The colors array is a flattened 2D array, where pixels are laid out right to left, top to bottom (i.e. row after row). Array size must be at least width by height of the mip level used. The default mip level is zero (the base texture) in which case the size is just the size of the texture. In general case, mip level size is mipSize=max(1,width>>miplevel).

This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats SetPixels is ignored.

See Also: GetPixels, Apply, mipmapCount.

// copy a texture to the +X face of a cubemap

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; public Texture2D t; private Color[] CubeMapColors;

void Example() { CubeMapColors = t.GetPixels(); c.SetPixels(CubeMapColors, CubemapFace.PositiveX); c.Apply(); } }