WebGL specific player settings.
compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. |
dataCaching | Enables automatic caching of unityweb files. |
debugSymbols | Enables generation of debug symbols file in the build output directory. |
exceptionSupport | WebGL ビルドの例外サポート。 |
linkerTarget | Allows you to specify the web build format that is used when you build your project. |
memorySize | Memory size for WebGL builds in Megabyte. |
nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
template | Path to the WebGL template asset. |