Events の処理を停止し、それがキャンセルできなければ OnSubmit の送信を行う関数。
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
// Deactivates the main input field when the Scene starts. void Start() { mainInputField.DeactivateInputField(); } }