Version: 2019.1

説明

Creates a list of build sources directly from the current geometry in the specified editor stage. (UnityEditor)

The collection can be controlled in terms of layers, type of geometry and by collecting either by hierarchy or volume. The stageProxy parameter is used for picking objects from either the main stage or the stage of a prefab opened for editing. At runtime that parameter is ignored since objects can only be part of the main scenes. All main scenes are part of the same main stage while prefab scenes are each assigned to its own separate prefab stage.


public static void CollectSourcesInStage (Bounds includedWorldBounds, int includedLayerMask, AI.NavMeshCollectGeometry geometry, int defaultArea, List<NavMeshBuildMarkup> markups, SceneManagement.Scene stageProxy, List<NavMeshBuildSource> results);

パラメーター

includedWorldBoundsThe queried objects must overlap these bounds to be included in the results.
includedLayerMaskSpecifies which layers are included in the query.
geometryWhich type of geometry to collect - e.g. physics colliders.
defaultAreaArea type to assign to results, unless modified by NavMeshMarkup.
markupsList of markups which allows finer control over how objects are collected.
stageProxyResults are selected only from the stage to which this scene belongs.
resultsList where results are stored, the list is cleared at the beginning of the call.

説明

Collects renderers or physics colliders, and terrains within a volume. (UnityEditor)


public static void CollectSourcesInStage (Transform root, int includedLayerMask, AI.NavMeshCollectGeometry geometry, int defaultArea, List<NavMeshBuildMarkup> markups, SceneManagement.Scene stageProxy, List<NavMeshBuildSource> results);

パラメーター

rootIf not null, consider only root and its children in the query; if null, includes everything loaded.
includedLayerMaskSpecifies which layers are included in the query.
geometryWhich type of geometry to collect - e.g. physics colliders.
defaultAreaArea type to assign to results, unless modified by NavMeshMarkup.
markupsList of markups which allows finer control over how objects are collected.
stageProxyResults are selected only from the stage to which this scene belongs.
resultsList where results are stored, the list is cleared at the beginning of the call.

説明

Collects renderers or physics colliders, and terrains within a transform hierarchy. (UnityEditor)