Version: 2019.1
public bool Equals (Quaternion expected, Quaternion actual);

パラメーター

expectedExpected Quaternion object.
actualActual Quaternion object to be compared with expected.

戻り値

bool Returns true if expected and actual objects are equal, else false.

説明

Compares the actual and expected Quaternion objects for equality.

As shown in the example, this method will be called by NUnit when we use it with constraints.

using NUnit.Framework;

using UnityEngine;

using UnityEngine.TestTools.Utils;

[TestFixture]

public class QuaternionTest { [Test]

public void QuaternionsAreEqual() { var actual = new Quaternion(10f, 0f, 0f, 0f);

var expected = new Quaternion(1f, 10f, 0f, 0f);

var comparer = new QuaternionEqualityComparer(10e-6f);

Assert.That(actual, Is.EqualTo(expected).Using(comparer));

//Using default error 0.00001f

actual = new Quaternion(10f, 0f, 0.1f, 0f);

expected = new Quaternion(1f, 10f, 0.1f, 0f);

Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance)); } }