ray | 始点とレイの方向 |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. |
maxDistance | レイの最大の長さ |
bool True when the ray intersects the collider, otherwise false.
このコライダーのみを判断する Ray を飛ばします。他のコライダーは無視されます。
See Also: RaycastHit.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll;
void Start() { coll = GetComponent<Collider>(); }
void Update() { // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit;
if (coll.Raycast(ray, out hit, 100.0f)) { transform.position = ray.GetPoint(100.0f); } } } }