Version: 2019.4
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery.PolygonWorldToLocalMatrix

マニュアルに切り替える
public Matrix4x4 PolygonWorldToLocalMatrix (Experimental.AI.PolygonId polygon);

パラメーター

polygonNavMesh node for which its owner's inverse transform must be determined.

戻り値

Matrix4x4 Inverse transformation matrix of the surface owning the specified polygon.
Matrix4x4.identity when the NavMesh node is a NavMeshLink or an Off-mesh Link. See Also: NavMeshQuery.GetPolygonType.

説明

Returns the inverse transformation matrix of the NavMesh surface that contains the specified NavMesh node (Read Only).

In contrast to NavMeshQuery.PolygonLocalToWorldMatrix the returned matrix can be used for transforming a world-coordinates position into the local coordinate system of the NavMesh surface owning the specified polygon.

Important: This method does not return the inverse position and orientation of a single NavMesh polygon. It returns the inverse position and orientation of the surface that owns the polygon.

Known issue: Identity matrix is returned instead of the actual inverse transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(linkData, position, rotation).