Version: 2019.4
public void InvokeRepeating (string methodName, float time, float repeatRate);

説明

設定した時間(単位は秒)にメソッドを呼び出し、repeatRate 秒ごとにリピートします

Note : This does not work if you set the time scale to 0.

using UnityEngine;
using System.Collections.Generic;

// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile);

instance.velocity = Random.insideUnitSphere * 5; } }