Version: 2019.4
public bool TrySend (Guid messageId, byte[] data, int playerId);
public bool TrySend (Guid messageId, byte[] data);

パラメーター

messageIdThe type ID of the message to send to the connected Players.
playerIdThe ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0..

戻り値

bool Returns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.

説明

Attempts to send data from the Editor to the connected Players.