Version: 2019.4
public static Collider2D OverlapBox (Vector2 point, Vector2 size, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

pointThe center of the box.
sizeThe size of the box.
angleThe angle of the box.
layerMask特定レイヤーのオブジェクトのみを判定するフィルター
minDepthこの値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む
maxDepthこの値よりも小さな Z 座標(深度)のオブジェクトのみを含む

戻り値

Collider2D The collider overlapping the box.

説明

Checks if a collider falls within a box area.

ボックスはワールド空間の中心座標やサイズにより定義されます。オプションとして layerMask を設定することで特定レイヤーのオブジェクトのみを検出することができます。

2D のレンダリングと衝突において Z 軸は無関係ですが、minDepthmaxDepth パラメーターを使用することで Z 軸にもとづいてオブジェクトをフィルタリングすることができます。1 つ以上のコライダーがボックス内に存在する場合は、もっとも小さい Z 座標の値を持ったものが返されます。ボックス内にコライダーがない場合は null を返します。

See Also: OverlapBoxAll, OverlapBoxNonAlloc.


public static int OverlapBox (Vector2 point, Vector2 size, float angle, ContactFilter2D contactFilter, Collider2D[] results);

パラメーター

pointThe center of the box.
sizeThe size of the box.
angleThe angle of the box.
contactFilterThe contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
resultsThe array to receive results. The size of the array determines the maximum number of results that can be returned.

戻り値

int Returns the number of results placed in the results array.

説明

Checks if a collider falls within a box area.

The box is defined by its center coordinate in world space and by its size.

This function returns the number of colliders found and places those colliders in the results array. The results can also be filtered by the contactFilter. Note that filtering by normal angle is not available for overlap functions.


public static int OverlapBox (Vector2 point, Vector2 size, float angle, ContactFilter2D contactFilter, List<Collider2D> results);

パラメーター

pointThe center of the box.
sizeThe size of the box.
angleThe angle of the box.
contactFilterThe contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
resultsThe list to receive results.

戻り値

int Returns the number of results placed in the results list.

説明

Checks if a Collider falls within a box area.

The box is defined by its center coordinate in world space and by its size.

The integer return value is the number of results written into the results list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the results list does not need to be resized, and improves garbage collection performance when the query is performed frequently.

The results can also be filtered by the contactFilter.

Note that filtering by normal angle is not available for overlap functions.