このページを含むバージョン:
このページを含まないバージョン:
Additional texture coordinate.
UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.This vertex attribute maps to TEXCOORD3 Semantic in the HLSL shading language.See Also: Mesh.HasVertexAttribute, Mesh.SetUVs.
TEXCOORD3