colors | ピクセルの色の配列 |
face | Cubemap face to set pixels for. |
arrayElement | Array element index to set pixels for. |
miplevel | Mipmap level to set pixels for. |
Set pixel colors for a single array slice/face.
This function takes a color array and changes the pixel colors of the whole
mip level of a single cubemap face. Call Apply to actually upload the changed
pixels to the graphics card.
See Also: SetPixels32, SetPixelData, GetPixels, Texture2D.SetPixels, Graphics.CopyTexture.